Search found 4 matches
- Dec 17, 2009 7:23 am
- Forum: The Tavern
- Topic: Powergaming vs Community/Roleplaying
- Replies: 7
- Views: 46817
Re: Powergaming vs Community/Roleplaying
That is a good point, and could be worked around by setting a threshold level so to speak, for instance say the level cap is calculated using the average level of all players level 40 and above so all those junk characters that get made and never used won't drag down the server average, however no s...
- Jul 29, 2009 7:23 pm
- Forum: The Tavern
- Topic: Powergaming vs Community/Roleplaying
- Replies: 7
- Views: 46817
Re: Powergaming vs Community/Roleplaying
I can understand your reasons for not wishing to limit powergaming as most likely it will be the desired option for the majority of Dristins userbase. Regarding PvP, that is one thing which should remain in full without limitation as I hope those players who pose a threat to the community will be de...
- Jul 29, 2009 8:13 am
- Forum: The Tavern
- Topic: Powergaming vs Community/Roleplaying
- Replies: 7
- Views: 46817
Powergaming vs Community/Roleplaying
Im curious as to how you will limit powergaming and promote Community and Roleplaying, would there be benefits for players hunting in groups, events which will require the community to come together to overcome, for instance I believe raids have been mentioned as well as improved monster AI which co...
- Jul 19, 2009 8:18 pm
- Forum: The Tavern
- Topic: Test accounts
- Replies: 39
- Views: 42644
Re: Test accounts
Not sure if this thread is still relevant to the test on August 6th, but if it is I'd love to be part of the testing process.