Shadings in general
Posted: Apr 05, 2008 5:39 pm
This tutorial was created by Vidofner, for the tibia.de graphics forum. You can find the original here: link
Ok I’m FAAAR from the shading master but someone requested that I should do a tutorial about shadings so here goes'.
The tutorial is directed to Photoshop users but it should give some valuable info for other programs as well.
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The most important aspect to think about when shading is: Where does the light come from? Where will the light hit? Should the shading be have big contrasts between the light and dark spots or not? and most important thing that many forgets is: HOW IS THE OBJECT SHAPED?
Tutorial #1: Round ball
Ok so this is a easy thing to shade but it should probably give you some grip of how this with shading works.
1) Tools used: Elliptic Marking tool, Pencil and color buck.
Make a round ball and colorize it. I use the elliptic marking tool to make a ball Then take the outlines and make a black outline, then colorize it.
2) Tools used: Burn tool with highlight.
The light comes from the top left so the most shadings needs to come from the lower right. Remember that since its round it means that the center sticks up so the most darkness is at the very lower right and then gets smaller as it goes around the edge.
It should be almost black near the outline and then fades to the default color.
The shading should look like a moon
Common error: Many use a gradient shading making it look flat. REMEMBER TO THINK ABOUT ITS' SHAPE!
3) Tools used: Burn tool with highlight.
Even though the light comes from the top left doesn’t mean that the top left can’t have dark spots. The ball is round so when the ball rounds up to the back part of the ball it means that it will be darker there.
However, the shading on the top left should be allot smaller then on pic #2, but more intense.
4) Dodge tool with highlight, paintbrush with 5% pressure and white color.
This is where the ball starts to come alive. Make the highlights near between the top left and the center. It can’t be in the center since then it would look like the light came from above and it wouldn’t fit with the shadings.
Make it very bright in the "center" of the highlight (not in the center of the ball) and then it should fade out to less and less bright.
COMMON ERROR: Using the highlight tool (dodge) can sometimes totally destroy the picture. Some colors respond differently on this tool (like this one) and will, instead of making the color bright, make it look like another color. So instead of using dodge here you should take the paintbrush and use white color and then change the opacity to maybe 10% or 5%.
5) Tools Used: Dodge tool with highlight, Gaussian Blur and pencil
This is mostly to correct errors you've done, like I did here: I made it to dark on the lower right. So I used the dodge tool and used highlight at the "area" option to get it near the default color.
If your ball looks a bit rough it might be that you have used to much pressure when shading or highlighting. If it’s too rough you should start from scratch but if it’s just a little rough then go to Filter/Blur/Gaussian Blur and make the ball a bit more blur. You might have to make some corrections with the pencils since you often get a very bright outline when using this tool.
Ok I’m FAAAR from the shading master but someone requested that I should do a tutorial about shadings so here goes'.
The tutorial is directed to Photoshop users but it should give some valuable info for other programs as well.
-----
The most important aspect to think about when shading is: Where does the light come from? Where will the light hit? Should the shading be have big contrasts between the light and dark spots or not? and most important thing that many forgets is: HOW IS THE OBJECT SHAPED?
Tutorial #1: Round ball
Ok so this is a easy thing to shade but it should probably give you some grip of how this with shading works.
1) Tools used: Elliptic Marking tool, Pencil and color buck.
Make a round ball and colorize it. I use the elliptic marking tool to make a ball Then take the outlines and make a black outline, then colorize it.
2) Tools used: Burn tool with highlight.
The light comes from the top left so the most shadings needs to come from the lower right. Remember that since its round it means that the center sticks up so the most darkness is at the very lower right and then gets smaller as it goes around the edge.
It should be almost black near the outline and then fades to the default color.
The shading should look like a moon
Common error: Many use a gradient shading making it look flat. REMEMBER TO THINK ABOUT ITS' SHAPE!
3) Tools used: Burn tool with highlight.
Even though the light comes from the top left doesn’t mean that the top left can’t have dark spots. The ball is round so when the ball rounds up to the back part of the ball it means that it will be darker there.
However, the shading on the top left should be allot smaller then on pic #2, but more intense.
4) Dodge tool with highlight, paintbrush with 5% pressure and white color.
This is where the ball starts to come alive. Make the highlights near between the top left and the center. It can’t be in the center since then it would look like the light came from above and it wouldn’t fit with the shadings.
Make it very bright in the "center" of the highlight (not in the center of the ball) and then it should fade out to less and less bright.
COMMON ERROR: Using the highlight tool (dodge) can sometimes totally destroy the picture. Some colors respond differently on this tool (like this one) and will, instead of making the color bright, make it look like another color. So instead of using dodge here you should take the paintbrush and use white color and then change the opacity to maybe 10% or 5%.
5) Tools Used: Dodge tool with highlight, Gaussian Blur and pencil
This is mostly to correct errors you've done, like I did here: I made it to dark on the lower right. So I used the dodge tool and used highlight at the "area" option to get it near the default color.
If your ball looks a bit rough it might be that you have used to much pressure when shading or highlighting. If it’s too rough you should start from scratch but if it’s just a little rough then go to Filter/Blur/Gaussian Blur and make the ball a bit more blur. You might have to make some corrections with the pencils since you often get a very bright outline when using this tool.