One thing I'm not sure if any other games have done is this.
Each char starts with two names, a First (Main) and Last (Family).
I.E.
Blood <-- First
Bringer <--- Family
Let's say I'm playing the game and make a friend, and his name as I see it is Bane (his first name). We become friends and decide to start a family, kinda like a guild, but it would indicate closer ties than a guild. We could change our last names for a fee, for them to match.
A typical guild would be composed of 2 - 5 families or so.
A character's tag you see will only be comprised of his first name, only after inspecting would you be able to check his family name.
Creating your character.
Re: Creating your character.
Haven't seen that in any game I've played atleast. Sounds quite interesting. Nice idea.
Pure Insanity
Re: Creating your character.
Thats not a bad idea. Hopefully Rich & Doug'll consider it.
I know two people that would love to have SIPJAR as their last name.
I know two people that would love to have SIPJAR as their last name.
Re: Creating your character.
I personally do not care for this. I like freedom, within a few guild lines, when making a name.
Signed,
-Ab
-Ab
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- Posts:11
- Joined:Feb 25, 2008 12:14 pm
Re: Creating your character.
While on paper it is a decent idea, to enact it would be harder on the players themselves when making a character.
Say there are 50 people that want to use the last name 'Bringer' but the first person who created the family doesn't want everyone joining his family. . . What is to stop them from joining anyway, even if only to provoke the original. Or if there is a 'Family invitation' type deal going on and someone comes in months or years later, trying to use the name s/he plays most games with, but can't use the name because the last name belongs to a group of pre-exsisting players, whether they are still playing or not. To make it work best, you would have to just select a first name later, and the 'Family' name would have to be tagged on later, via a guild-like system. That wouldn't be so bad if a guild in Dristin was known as a 'Family'. Then again, picking a unique single word or hyphenated first name can be just as hard.
Say there are 50 people that want to use the last name 'Bringer' but the first person who created the family doesn't want everyone joining his family. . . What is to stop them from joining anyway, even if only to provoke the original. Or if there is a 'Family invitation' type deal going on and someone comes in months or years later, trying to use the name s/he plays most games with, but can't use the name because the last name belongs to a group of pre-exsisting players, whether they are still playing or not. To make it work best, you would have to just select a first name later, and the 'Family' name would have to be tagged on later, via a guild-like system. That wouldn't be so bad if a guild in Dristin was known as a 'Family'. Then again, picking a unique single word or hyphenated first name can be just as hard.
Re: Creating your character.
Of course the first player to make the name would have all rights and powers to enable others to take his/her family name.
It's simply for more diversification. People who want to proclaim they are part of something besides a guild.
Would you think twice about attacking a guildless lvl 6 if his last name was Bringer?
I can just remember all the bullshit about protecting people who didn't carry the FS guild tag. It's a pain in the ass, people don't know the ties their victim have. Having alts in your guild suck too. I protected many close friends in Tibia who never carried the FS tag, and a lot of times they were harrassed and even killed because people were not aware of this. If they could have only been 'adopted' by me, taking my last name, not my guild, they would have been protected.
There's a lot of cool RP'ing elements that could be spawned from this.
It's simply for more diversification. People who want to proclaim they are part of something besides a guild.
Would you think twice about attacking a guildless lvl 6 if his last name was Bringer?
I can just remember all the bullshit about protecting people who didn't carry the FS guild tag. It's a pain in the ass, people don't know the ties their victim have. Having alts in your guild suck too. I protected many close friends in Tibia who never carried the FS tag, and a lot of times they were harrassed and even killed because people were not aware of this. If they could have only been 'adopted' by me, taking my last name, not my guild, they would have been protected.
There's a lot of cool RP'ing elements that could be spawned from this.
Re: Creating your character.
I think thats a major problem in tibia. The whole mentality that a problem cannot exist ONLY between 2 people. It allways has to bring in 'higher' levels or 'protectors' etc. I think thats a bad thing.Would you think twice about attacking a guildless lvl 6 if his last name was Bringer?
Regards
-Relic
-Relic
Re: Creating your character.
Well you're right. But it's impossible to stop people from having friends, be them strong or weak, and you can't stop them from helping eachother (unless you put in the skull system).
All you can do is nothing, or let would-be-attackers know what they're up against. Whether they attack or not, if that person is protected, the attacker will die.
All you can do is nothing, or let would-be-attackers know what they're up against. Whether they attack or not, if that person is protected, the attacker will die.
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- Posts:3
- Joined:Mar 18, 2008 7:21 pm
Re: Creating your character.
This guy will be known as Bo Jiggity Jenkins!!! Tis the most badass name throughout the land!