Scientist wrote:How about a 'wanted' list at town halls?
For example:
Relic kills Abscess (skull system, PKed, or whatever you implement) and it's unjustified.
A list/mercenary NPC character in town has every murderer who has made an unjust kill in the last 24/48/72 hours. You can see what lvl they are and who they killed.
"Relic (72 Knight) is wanted for the unjust murder of Abscess ( 138 Paladin). The reward is 1000gp."
You can choose to hunt down and kill the murderer (Relic) for a gold reward, but your name will be added to the list, meaning people may now come after YOU.
Could add a nice roleplaying element to the game also. ie if you are a known PK or PA, people will gang together to hunt you and be justified; or the community could band together to protect someone on the list if it was a revenge killing that got them on there etc.
We've talked about bounties on player killing and I can't remember exactly what we ended up thinking about it. The issue here is there is never an end to the killing. No eye for an eye and now its over type situation. It could be viewed as a sort of death games where the majority of people involved are doing so at their own will. We have plans for towns to have reputation systems. In this case you may not be able to trade with some businesses or they may view you as an outlaw and charge you higher prices (or lower if they are a shady sort of NPC
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